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Until I Have You Ativador download [portable]

7/29/2019

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Until I Have You Ativador Download [portable]



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About This Game

Until I Have You, is a story-driven, fast-paced, retro-aesthetic platformer, engulfed in a Cyberpunk setting.

Driving you to the edge of your seat as you run n' gun through enemies, the game recounts a thrilling story of regret, love and corruption, in a city that’s gone haywire and just doesn't give a damn.

This is the story of the ARTIST, a talented assassin, who has worked many dirty jobs in a long and successful career. Finally heeding the pleadings of his wife, he has decided it's time to quit this ugly business and live a simple and peaceful life. However the ARTIST’s clients know he is irreplaceable, and are unwilling to allow the craftsman to hangup his tool belt. They send him this message by kidnapping his wife, Emily, and make it clear, retirement is not an option! The ARTIST is determined to get his wife back, and prepares himself for one last assignment. He understands to be successful he needs to go all out, and he procures a rare exoskeleton suit. Although this provides him with additional powers, it also can cause hallucinations and affect his judgment.

If you could save someone, how much of yourself would you be willing to sacrifice?


Features:
  • 12 Chapters of immersive story-telling
  • Beautifully pixelated environments
  • Fast paced action
  • Over 60 unique Enemies and 12 Boss Fights.
  • Rich and Diverse Settings (both in gameplay mechanisms and visuals)
  • Fully Voiced Dialogues
  • Gritty Cyberpunk Atmosphere
  • Keyboard & Controller Support
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Title: Until I Have You
Genre: Indie
Developer:
Wormwood Studios
Publisher:
Digital Tribe
Release Date: 4 Apr, 2016


Minimum:

  • OS: Microsoft Windows XP SP2 / Vista / 7 / 8 / 10
  • Processor: 2.4 GHz Intel Core 2 Duo or Better
  • Memory: 1 GB RAM
  • Graphics: DirectX 5 or Above
  • DirectX: Version 9.0c
  • Storage: 1300 MB available space
  • Sound Card: DirectX-compatible Sound Card
  • Additional Notes: Xbox 360 Controller supported
  • English




    Love this game. Great atmosphere, fast and challenging platforming, surprisingly great voice acting, amazing soundtrack, and a story that makes you want to keep playing to see what happens. It's been a long time since I sat down and felt compelled to play a game for several hours straight like I did with this one. Yes, this game has some tough and tight platforming but this is why you are given certain abilities and mechanics, it's just a matter of applying them. If you don't mind a bit of challenge and love atmospheric games I highly recommend this.. Love this game. Great atmosphere, fast and challenging platforming, surprisingly great voice acting, amazing soundtrack, and a story that makes you want to keep playing to see what happens. It's been a long time since I sat down and felt compelled to play a game for several hours straight like I did with this one. Yes, this game has some tough and tight platforming but this is why you are given certain abilities and mechanics, it's just a matter of applying them. If you don't mind a bit of challenge and love atmospheric games I highly recommend this.. Great Indie Game, retro oldschool style, with 80's music and themes and boss fights with personality to them. The "Catch Her" level will be very memorable for some time.. Intense speedy action platforming with a unique mechanic, this game oozes gorgeous cyberpunky aesthetic goodness. The art and music, voicework and sfx are all top notch. Varied and fun boss fights with supercool badass bad guys. An intriguing and equally intense story arch. I'm three bosses in and loving every minute of it. I recommend this game!

    ps. Works really well with my Xbox PC controller. So lets review until i have you. Before i get into that, I have been speaking with the developer of issues I had with the game and pitched ideas of that could help maintain flow of the game. Those ideas are not important to the review but i think the backstory for that with the recent updates that fixed my issues with the game I would re examine the game. I will go over things in a pro/ con style and ending with my conclusion.

    pro:
    Amazing story. The story is very interesting when you go back to your apartment and watch these memory shows that has key plot points in the past of our main character. Some of which are kinda sad to see the struggle that the couple face when the main character is always doing crime. While he is out she fills this jar labeled your never here with coins. That hits you hard. Other than that in the game you see how as the game continues how the main character's perception of reality is messed up and you see the world as he sees in the in the level design. Bloody with zombies or monsters.

    The music is awsome. Whats crazy about the music is how it sets up the scenery. To further be more awsome the soundtrack is free so no worries about paying the equivalent of the game to buy the soundtrack. My personal favorite song would definently be Electric Ghost, it is the song played in the apartment. It is a very slow sad song which goes so well with the underlining tone of the character and fits some of the memory projector moments.

    Great combat. The combat is pretty much small scaled to the platforming but is worth mentioning. You do encounter an array of enemies from thugs, cops, zombies, cathulu monsters, and more. The weapons the player uses are unique and useful agains some fights better than others.

    The platforming is pretty on point. The use of a variable jump, for those who do not know what that is...its pretty much when you press the jump button you jump but the longer you hold it the higher the jump is. No you can not simply just fly over the entire map to the end because there is a jump height cap. Once you hit that cap, that is when the character will descend. Other than that the use of other neat tools help with platforming but since i wont do any spoilers, the slow mo ability. This ability will slow down time to help with those tricky jumps or help take care of a group of enemies.

    Each chapter is unique. Sure sure each chapter is stared in a different location but it also adds new mechanics that are used in that chapter and for that chapter alone. So you have 12 chapters in the game and that introduces 12 new game mechanics that is cohesive to the level stye.

    Con:
    Some levels seem to have odd design choices such as chapter 3 which is a constant rush level where you pretty much run chasing some female who is your target. The other is chapter 8 which is a stealth mission, you dont need to stealth it but the game has had no stealth prior to this level so it feels kinda shoe horned in for the sake of unique mechanic. Both chapters are not bad but their design choices are just odd since they do not capture what made all other levels so good. The mix between combat and platforming at the players pace.

    Conclusion:

    I really did enjoy the game. I enjoyed sharing my two cents to help the game grow. There is not any more i can say about the game besides the story is very unique. I kinda feel a vibe of john wick when thinking of the plot that i have enxperienced. Other than story and the awsome music, the platforming is nothing short than a trip. With how the player has more control over their jump, i fall to my death less if i over shoot my jump. The slow mo does not punish the player for using it by lowering their hysteria by too much. No one likes a mechanic that is very useful in the later portion of the game be more harm than good. Gladly with the recent update i can happily reccomend the game to anyone intersted in the game or just those gamers that enjoy a good platformer.. Great platformer with a great atmosphere and great artwork. The artwork and story give the game an artsy touch, which I like. The pixel-graphics fit into the art style and the story fits to the pixel-graphics.
    The gameplay is great, too. The controls are responive and accurate. You can play this game fast and slow just as you like, although there are some levels with a time limit, but the time limit was allways fair sofar.
    During the two hours I have played I had two weapons. A baseball bat and a pistol. Both are requiered as some levels/parts of levels are easier to challenge with the right weapon, but if you are quick enough you can run past all of the enemys, but you need much skill for this in the later levels as the suroundings become more and more dangerous and it becomes easier to stand still, kill an enemy and look and wait until you know the movement patterns of the level (moving platforms, laser beams).
    Both ways are equally fun: fast play and slow play.

    And yes you will die alot, and this game might frustrate you at some point, but if you like platformers you are going to enjoy every single death as you learn from your death. You learn how to play the level step by step until you finished it and after finishing you want to try the level again just to reach a better score.. A mixed bag of a game, "Until I Have You" feels like a contraption jury-rigged by a savant technomancer somewhere in the city sprawl of 2077: brilliant and horrible ideas, rough edges and state-of-the-art components, all put together with duct tape. It makes you battle against its interface, it frustrates you, it delights you.
    Gameplay-wise, it tries to be a super-fast and super-violent platformer, a cross between "Canabalt" and "Hotline Miami", and the best levels do manage to achieve this high bar. The problem is, however, that "Until I Have You" tries to be fast and minimalistic, but at the same time to have lots of different features. As the result, it keeps shooting itself in the leg, slowing the gameplay down so you can try all the mechanics. Superfast running and jumping stumbles upon cover shooting, choosing the right weapon to destroy obstacles, stealth action and other legitimately cool stuff that just doesn't mix together well.
    The large variety of features also makes the gameplay very incosistent. For example, in the beginning you die in one shot. Then they add Hysteria meter that punishes you for killing enemies (and makes you wait for a solid minute for it to regenerate -- so much for superfast). Then Hysteria suddenly turns into a health bar substitute: enemy attacks rise it, but killing them doesn't anymore. There's no solid mechanic, "Until I Have You" turns into something slightly different (still very enjoyable, though just as messy) with each next level. It's such a mess that sometimes I had no idea if I have played the game the way it was intended, or abused a design flaw.
    The story is pretty incoherent, which is ok for the Cyberpunk genre: after all, most of the classic works have unreliable narrators, unhinged characters, lots of drugs and/or mental issues, amnesia, hallucinations and cryptic symbols. To tell the truth, I don't trust writers who make cyberpunk stories too clear: it kills the "punk" part, turning it into simply SciFi. "Until I Have You"'s story is messed up just right: enough for you to have a general idea what's going on, how it started and how it ends. The atmosphere and the characters are done very well in terms of writing, art, music and voice acting. The urban sprawl is genuine with its neon, dirt and rain, the characters are either insane or corrupt, the politics are shady, and the plot twists go as expected. In addition to the well-done cutscenes, you can watch TV between the levels to get some news about your misadventures, or see some ads that give you insights into the world's dystopian daliy life.
    "Until I Have You" is a real treat for any cyberpunk fan. For a regular gamer, it's still enjoyable, though hardly above average.. Edit: Most of my gameplay time was spent outside Steam, as I was lucky enough to be able to help test this title. If you have any doubts about the validity of my review feel free to PM me.

    Good, solid and fair gameplay. Controls are crisp and accurate (played on Xbox One controller) and completing a stage feels quite rewarding.
    I spent around 20+ hours on the first walkthrough of the game. I kept going back because it just pushes you to play better and find shortcuts.

    You'll die alot. You'll like it. You'll find it fair.. Nice action platformer than can be beaten without violence for the most part.

    Controls feel a bit loose at first but are actually very responsive.

    Gorgeous visual and sound design, neo-noir/80s cyberpunk/drive feel.

    Interesting plot. Fairly challenging. Not too long.

    good game all told. Authentic cyberpunk atmosphere created through thrilling plot, exellent synth-based soundtrack and well-detailed pixel graphic, combined with original gameplay makes this game totally perfect. Small dose of dementia and interesting characters are nice bonus.
    The only minus is voiceovers. You can easily hear the difference between VO actors skills. Especially for females.


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